Valve Cracks Down on Controversial Keyboard Feature in Counter-Strike 2
Valve has weighed in on a set of controversial keyboard features that some believe enabled an unfair advantage in Counter-Strike 2. Razer’s recent addition of a feature called Snap Tap to its Huntsman V3 Pro keyboards sparked debate in the competitive gaming community. The feature more or less eliminated input lag when switching between opposite directions in games like Counter-Strike 2, leading to movement that is otherwise impossible.
Wooting’s Stance on Snap Tap
Wooting, a rival keyboard maker, initially expressed disapproval of Snap Tap but eventually rolled out a similar feature to collect feedback from users. The company is now thanking Valve for taking a stance against the feature, saying it is glad the hype is over.
Valve’s Official Stance
Valve has stated that automation, either via scripting or hardware, that skirts core skills like coordination and reaction time is no longer allowed in Counter-Strike. Anyone suspected of automating multiple player actions from a single game input on official Valve servers will now be removed from their match.
Consequences of Using Snap Tap
Using simultaneous opposing cardinal directions (SOCD) on a Valve server after the update will result in being booted from the session. There does not seem to be an account ban associated with an infraction, however. In-game binds that include more than one movement/attack action will no longer work in order to prevent accidental infractions.
Wooting has encouraged gamers not to use Snappy Tappy or Rappy Snappy in Counter-Strike 2, and with Valve’s new stance, it may only be a matter of time before other games also ban the use of this feature.