Starfield: The Missing Gore
Starfield, Bethesda’s ambitious space RPG, launched without the gory dismemberment system found in its Fallout predecessors. Why? A former senior character artist, Dennis Mejillones, shed light on the decision in an interview.
Technical Challenges and Thematic Choices
Mejillones explained that the technical complexities of integrating gore with space suits proved overwhelming. He described the intricate process of designing helmet removal and flesh detailing within the game’s engine, labeling it a “big rat’s nest” of considerations. The character creator’s customizable body sizes further complicated matters.
Beyond the technical hurdles, Mejillones highlighted thematic inconsistencies. Fallout’s over-the-top violence, he argued, aligns with its stylized, tongue-in-cheek nature. Starfield, aiming for a more realistic tone, deemed graphic gore incompatible with its overall aesthetic.
Other Development Insights
Other former Starfield developers have shared their perspectives on the game’s development. Concerns about the number of loading screens and player fatigue with excessively long games were also raised. These insights provide a broader context to the development process and design choices made during Starfield’s creation.
What’s Next for Bethesda?
Starfield is currently available on PC and Xbox Series X|S. While rumors of a PS5 release circulate, nothing official has been confirmed. The highly anticipated Elder Scrolls VI remains in development, with no release date yet announced, despite its initial announcement nearly seven years ago.