Ridley, the iconic winged space pirate and recurring boss in the Metroid series, was originally conceived as a dramatically different creature. Designers initially envisioned Ridley as a small, agile opponent, a stark contrast to the towering, menacing silhouette he embodies today. This early concept likely stemmed from a desire to create a swift and elusive challenge for players. However, the development team later reconsidered, opting for a larger, more imposing design that better captured the sense of overwhelming threat associated with the Space Pirate threat. This change transformed Ridley into the legendary creature he is now, instantly recognizable for his size and powerful presence.
Prompt:
Which iconic video game boss, despite their imposing size and strength, was originally designed as a light and agile adversary?