
Remembering Viktor Antonov: The Artist Behind Iconic Game Worlds.
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Remembering Viktor Antonov: The Visionary Behind City 17 and Beyond
The gaming world recently lost a true visionary. Viktor Antonov, the artistic mind behind some of gaming’s most memorable environments, has passed away. Former colleagues shared the news, highlighting his profound impact on the industry.
From Bulgaria to Blockbuster Games
Born in Bulgaria in 1972, Antonov’s journey took him from Paris to the United States, where he began his career in the late 1990s. He landed at Valve in 2004 as an art director on Half-Life 2.
Antonov’s most celebrated creation is undoubtedly City 17, the haunting, Brutalist metropolis that serves as Half-Life 2’s opening. This iconic location captivated players and continues to inspire game developers today.
Reflecting on City 17 brings back vivid memories of exploring its decaying buildings and battling the Combine. Antonov’s ability to create such a believable and atmospheric world, was amazing.
A Legacy Beyond Half-Life
After Half-Life 2, Antonov joined Arkane Studios, contributing his visual design talents to Dishonored. His later career saw him consulting on a range of projects, including:
Former Valve writer Marc Laidlaw described Antonov as a brilliant and original artist. Arkane founder Raphael Colantonio also praised him, acknowledging his crucial role in the studio’s early success.
Viktor Antonov’s artistic