PS5 Pro PSSR vs FSR 3.1 and Nvidia DLSS 3: A Comparison
PlayStation Spectral Super Resolution (PSSR) has joined the machine-learning based image reconstruction race. To see how PSSR compares to FSR 3.1 and Nvidia DLSS 3, we tested it on the PS5 Pro with Ratchet and Clank: Rift Apart.
Comparing PSSR to FSR 3.1
PSSR does not suffer from ‘disocclusion fizzle’, a common issue with FSR 3.1, where newly revealed detail is not effectively anti-aliased. PSSR also handles particles better than FSR 3.1, with less of a wispy, ghost-like appearance. Additionally, PSSR presents with more temporally consistent particles, remaining on-screen longer.
Comparing PSSR to Nvidia DLSS 3
Comparing PSSR to DLSS 3, we noticed that DLSS resolves moving geometry with less aliasing. However, PSSR produces a softer image than DLSS. DLSS also has a more stable output, with less ‘moving fizzle’ than PSSR.
Ray Tracing Ghosting
We also noted ray tracing ghosting on the PS5 Pro version of Ratchet and Clank, seen in its RT reflections. However, PSSR merges the checkerboard correctly, delivering a higher resolution output.
Conclusion
Based on our testing, PSSR is vastly superior to FSR 3.1 and is easily preferable to the eye. However, we need more time with PSSR in other titles to deliver a more definitive verdict. The PS5 Pro’s November 7th release date draws closer, and we’ll have more coverage as soon as we can.