Delving into the World of Life is Strange: Double Exposure
The upcoming release of Life is Strange: Double Exposure has sent waves of excitement throughout the gaming community, and we had the privilege of diving into the mind of the game’s creative director, Jonathan Stauder, and narrative director Felice Kuan. The game’s narrative follows Max Caulfield as she navigates a new adventure that involves moving between parallel realities.
A Continuation of Max’s Story
In a recent Q&A session, the developers confirmed that the game does not declare one ending from the first game as canon. Instead, players have the opportunity to choose what occurred in the first game, allowing them to create their own unique canon. This choice determines the path of the game’s narrative, allowing players to feel confident that they are continuing their own story with Max.
The game’s narrative explores themes of alternate realities, trauma, and the complexities of the human experience. The developers drew inspiration from various sources, including literary works and the concept of the multiverse. One notable inspiration is the style of Remedy games, which is evident in the game’s visual flourishes.
My Thoughts
Delving into the World of Life is Strange: Double Exposure
The upcoming release of Life is Strange: Double Exposure has sent waves of excitement throughout the gaming community, and we had the privilege of diving into the mind of the game’s creative director, Jonathan Stauder, and narrative director Felice Kuan. The game’s narrative follows Max Caulfield as she navigates a new adventure that involves moving between parallel realities.
A Continuation of Max’s Story
In a recent Q&A session, the developers confirmed that the game does not declare one ending from the first game as canon. Instead, players have the opportunity to choose what occurred in the first game, allowing them to create their own unique canon. This choice determines the path of the game’s narrative, allowing players to feel confident that they are continuing their own story with Max.
The game’s narrative explores themes of alternate realities, trauma, and the complexities of the human experience. The developers drew inspiration from various sources, including literary works and the concept of the multiverse. One notable inspiration is the style of Remedy games, which is evident in the game’s visual flourishes.