Indiana Jones: A Stunning Ray Tracing Upgrade
Indiana Jones and the Great Circle receives a significant full ray tracing upgrade on PC, transforming its already impressive visuals. This upgrade dramatically improves shadows, eliminating the distracting “popping” seen in the standard version. Details are rendered with greater accuracy, and soft shadows add realism.
Enhanced Visual Fidelity
The upgrade also significantly enhances glass rendering, replacing low-resolution cube maps with sharp ray-traced reflections. Indirect lighting, both diffuse and specular, is greatly improved, resulting in more realistic material rendering. Polished surfaces like hardwood and marble now exhibit subtle, accurate reflections.
Metal surfaces look far more distinct, with improved reflections and a reduction in the dull appearance of the base game. Diffuse lighting is also enhanced, cleaning up light leakage and increasing contrast, especially noticeable in dense scenes.
Limitations and Future Improvements
While impressive, the full RT implementation isn’t perfect. Some areas still use rasterization, resulting in lingering shadow issues in indoor scenes. Water reflections lack ray tracing, and there are minor issues with character hair and cloth rendering. DLSS ray reconstruction could further improve the experience.
Despite these minor shortcomings, the full RT upgrade is a significant improvement, especially noticeable on RTX 4070-class hardware at 1440p. While 4K requires higher-end hardware, the scalability allows for a visually enhanced experience even on more moderate systems.