BioWare’s 20-Year-Old Master Plan for Dragon Age Unveiled
As we explore the secrets hidden in the Fade of Dragon Age, it’s hard not to wonder about the extent of BioWare’s knowledge about future events when developing the series over 20 years ago. Their elaborate and far-reaching epilogue in Dragon Age: Origins hints at a more profound understanding of the world’s lore.
One person who can shed light on this is David Gaider, the original creator of Dragon Age’s world and lore. In a recent interview, he revealed that the team had an overarching plan from the beginning, which included seeding plots and events that would unfold in future games.
Key Points from the Interview:
Gaider’s vision for the series’ endpoint, where all secrets would end, is fascinating. He knew what was in the Black City, the central point of the lore web, but it’s unclear if he shared this knowledge with the rest of the team. As we near the end of the series, it’s exciting to think about the significant steps we’ll take towards Gaider’s original vision.