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Beneath a Steel Sky: A Classic Game’s Story
Revolution Software’s Beneath a Steel Sky, initially conceived during a Welsh retreat, became a landmark point-and-click adventure. Inspired by Terry Gilliam’s film Brazil, the game’s dystopian setting and dark themes set it apart from contemporaries like LucasArts’ Monkey Island.
Development and Innovation
The game’s development involved a small, talented team facing intense pressure and tight deadlines. A key innovation was simplifying the interface to just two actions: interact and look. This streamlined gameplay, while initially criticized for being too easy, later became a template for the genre. Artist Dave Gibbons, known for his work on Watchmen, contributed significantly to the game’s striking visuals and overall design.
A Collaborative Effort
The development process was collaborative, though not without its challenges. The team overcame hurdles such as re-recording voice acting for the Amiga CD32 version due to initial issues with accents. The game’s success led to a three-game deal with Virgin, paving the way for the Broken Sword series.
A Lasting Legacy
Beneath a Steel Sky is widely considered a defining game in its genre. Its innovative design, compelling story, and distinctive art style continue to resonate with players. The game’s impact is a testament to the passion and dedication of a small team who dared to create something different.