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Zelda Turns Dungeon Master in Echoes of Wisdom
Zelda Turns Dungeon Master in Echoes of Wisdom
The latest top-down Zelda game, Echoes of Wisdom, has taken inspiration from Breath of the Wild and Tears of the Kingdom, but its most brilliant innovation can be attributed to the reworking of the 2019 Link’s Awakening remake’s clunkiest feature – Chamber Dungeons.
A New Take on Chamber Dungeons
While Chamber Dungeons were an intriguing proposition, they lacked the element of surprise and the ability to share creations online. The game’s lack of an online component made it impossible to share user-created dungeons, which was a significant part of Super Mario Maker’s appeal.
Echoes of Wisdom’s Innovative Approach
In Echoes of Wisdom, the playable protagonist, Zelda, is equipped with the Tri Rod, a magical key item that allows her to conjure multiple copies of various objects and monsters. This mechanic, initially conceived as part of a plan for a game focused on Link creating custom dungeons, has been reworked to create a new way of playing the Legend of Zelda games.
A New Kind of Dungeon
The game’s brilliant trick is how it turns the whole of Hyrule into a new kind of dungeon, conceptually, and makes you its intrepid master. Zelda can move objects around using bind, and the game’s literal dungeons are designed to be solved by using echoes of ordinary inanimate objects.
Conclusion
Echoes of Wisdom feels like a return to the basics in some ways, with individual, themed dungeons filled with small keys and minibosses. However, the game’s innovative approach to using echoes of objects and monsters to solve puzzles and fight enemies makes it a unique and engaging experience.