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Diablo 4 Armory: New Builds, Witch Class Hope
Diablo 4 Armory: A Game Changer for Builds
Diablo 4’s Season of Witchcraft introduces the Armory, a permanent feature allowing players to save up to five loadouts per character. This includes gear, skill points, and paragon points, enabling seamless build switching without any cost.
A Shift in Blizzard’s Approach
The Armory reflects Blizzard’s evolving approach to player feedback. Initially focused on making choices matter, they’ve eased restrictions on respeccing and re-rolling, culminating in the Armory’s addition. This encourages experimentation and diverse character builds.
Design director Dan Tanguay explained that the decision wasn’t simple, requiring time to understand player preferences. The Armory, already present in Diablo 3 and Diablo Immortal, addresses player desire for greater build flexibility in the Eternal Realm, removing the need to create new characters for experimentation.
Witchcraft Powers and Future Potential
Season 7 also features Witchcraft powers inspired by Diablo 3’s Witch Doctor class. Game designer Sean White highlighted the design choice, blending familiar favorites with new, witch-themed abilities.
The absence of a Witch Doctor class in Diablo 4, coupled with the popularity of these powers, opens the door to a potential future Witch class. While currently season-only, Tanguay stated that popular seasonal content could find its way into the main game.
Key Takeaways:
- The Armory allows for five saved loadouts per character, including gear, skill points, and paragon points.
- It promotes build experimentation without costs.
- Season 7’s Witchcraft powers draw inspiration from Diablo 3’s Witch Doctor.
- A dedicated Witch class remains a possibility based on player reception.
Diablo 4 Season 7 starts January 21.